line3D

主要用于绘制 3D 折线图。

开始使用

首先需要使用 @antv/g-webgl 作为渲染器并注册以下两个插件:

然后设置 z 通道、scale 和 z 坐标轴。无需在场景中添加光源。

import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';

const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());

const Chart = extend(Runtime, {
  ...corelib(),
  ...threedlib(),
});

// 初始化图表实例
const chart = new Chart({
  container: 'container',
  renderer,
  width: 500,
  height: 500,
  depth: 400,
});

const pointCount = 31;
let r;
const data = [];

for (let i = 0; i < pointCount; i++) {
  r = 10 * Math.cos(i / 10);
  data.push({
    x: r * Math.cos(i),
    y: r * Math.sin(i),
    z: i,
  });
}

chart.options({
  type: 'line3D',
  data: data,
  encode: { x: 'x', y: 'y', z: 'z', size: 4 },
  coordinate: { type: 'cartesian3D' },
  scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
  legend: false,
  axis: {
    x: { gridLineWidth: 2 },
    y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
    z: { gridLineWidth: 2 },
  },
});

chart.render().then(() => {
  const { canvas } = chart.getContext();
  const camera = canvas.getCamera();
  camera.setPerspective(0.1, 5000, 45, 500 / 500);
  camera.setType(CameraType.ORBITING);
});

更多的案例,可以查看图表示例页面。

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