绘制 3D 图表
以 3D 散点图为例,创建图表需要以下步骤:
- 创建 WebGL 渲染器和插件
- 扩展 threedlib
- 设置 z 通道、比例尺和坐标轴
- 在场景中设置相机
- 添加光源
- 添加自定义图例
- 使用相机交互与动画
创建 WebGL 渲染器和插件
首先安装依赖:
$ npm install @antv/g-webgl @antv/g-plugin-3d @antv/g-plugin-control --save
然后使用 @antv/g-webgl 作为渲染器并注册以下两个插件:
- g-plugin-3d 提供 3D 场景下的几何、材质和光照
- g-plugin-control 提供 3D 场景下的相机交互
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ThreeDPlugin());
renderer.registerPlugin(new ControlPlugin());
扩展 threedlib
由于 3D 相关的功能代码体积巨大,我们将其分离到 threedlib 中,在运行时扩展它并自定义 Chart 对象:
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
const Chart = extend(Runtime, { ...corelib(), ...threedlib() });
设置 z 通道、比例尺和坐标轴
在创建 Chart 时通过 depth 指定深度:
const chart = new Chart({
container: 'container',
renderer,
depth: 400,
});
我们使用 point3D Mark 并选择 cube 作为 shape 进行绘制。 随后设置 z 通道、比例尺和坐标轴。
chart.options({
type: 'point3D',
data: {
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
},
encode: { x: 'Horsepower', y: 'Miles_per_Gallon', z: 'Weight_in_lbs', color: 'Origin' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
设置相机
在 3D 场景中我们可以使用正交或者透视投影,在首次渲染完成后可以从 Chart 上下文中获取相机。随后可以使用 G 提供的相机 API 完成投影模式、相机类型的设置。在下面的例子中,我们使用了透视投影,
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera(); // 获取相机
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
});
效果如下:
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// 初始化图表实例
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart.options({
type: 'point3D',
data: {
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
},
encode: { x: 'Horsepower', y: 'Miles_per_Gallon', z: 'Weight_in_lbs', color: 'Origin' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});
我们还可以让相机固定视点进行一定角度的旋转,这里使用了 rotate:
camera.rotate(-20, -20, 0);
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// 初始化图表实例
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart.options({
type: 'point3D',
data: {
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
},
encode: { x: 'Horsepower', y: 'Miles_per_Gallon', z: 'Weight_in_lbs', color: 'Origin' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setType(CameraType.ORBITING);
camera.rotate(-20, -20, 0);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});
添加光源
材质需要配合光源呈现出某种“立体感”。这里我们使用 G 提供的平行光源:
import { DirectionalLight } from '@antv/g-plugin-3d';
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
我们可以通过 intensity 增大光源的强度:
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// 初始化图表实例
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart.options({
type: 'point3D',
data: {
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
},
encode: { x: 'Horsepower', y: 'Miles_per_Gallon', z: 'Weight_in_lbs', color: 'Origin' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 5,
fill: 'white',
direction: [0, 0, 1],
},
});
canvas.appendChild(light);
});
添加自定义图例
你可能注意到在上面的例子中我们刻意关闭了图例:
chart.options({ type: 'view', legend: false });
这是由于 3D 场景中的图形都会受到相机影响,但像图例这样的 HUD 组件更适合独立绘制。参考自定义图例,我们可以使用 HTML 自定义图例:
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
// 添加图例
function legendColor(chart) {
// 创建 Legend 并且挂在图例
const node = chart.getContainer();
const legend = document.createElement('div');
legend.style.display = 'flex';
node.insertBefore(legend, node.childNodes[0]);
// 创建并挂载 Items
const { color: scale } = chart.getScale();
const { domain } = scale.getOptions();
const items = domain.map((value) => {
const item = document.createElement('div');
const color = scale.map(value);
item.style.marginLeft = '1em';
item.innerHTML = `
<span style="
background-color:${color};
display:inline-block;
width:10px;
height:10px;"
></span>
<span>${value}</span>
`;
return item;
});
items.forEach((d) => legend.append(d));
// 监听事件
const selectedValues = [...domain];
const options = chart.options();
for (let i = 0; i < items.length; i++) {
const item = items[i];
const value = domain[i];
item.style.cursor = 'pointer';
item.onclick = () => {
const index = selectedValues.indexOf(value);
if (index !== -1) {
selectedValues.splice(index, 1);
item.style.opacity = 0.5;
} else {
selectedValues.push(value);
item.style.opacity = 1;
}
changeColor(selectedValues);
};
}
// 重新渲染视图
function changeColor(value) {
const { transform = [] } = options;
const newTransform = [{ type: 'filter', color: { value } }, ...transform];
chart.options({
...options,
transform: newTransform, // 指定新的 transform
scale: { color: { domain } },
});
chart.render(); // 重新渲染图表
}
}
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// 初始化图表实例
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart.options({
type: 'point3D',
data: {
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
},
encode: { x: 'Horsepower', y: 'Miles_per_Gallon', z: 'Weight_in_lbs', color: 'Origin' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
chart.render().then(() => {
legendColor(chart);
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});
使用相机交互与动画
3D 场景下的交互和 2D 场景有很大的不同,g-plugin-control 提供了 3D 场景下基于相机的交互。当我们拖拽画布时,会控制相机绕视点进行旋转操作,而鼠标滚轮的缩放会让相机进行 dolly 操作。需要注意的是缩放操作在正交投影下是没有效果的,但旋转操作依然有效。
当用户经过了一番相机操作,有时想回到初始状态,例如 plot.ly 在操作工具栏中就提供了 “Reset camera to default” 按钮。使用 G 提供的相机动画 API,我们可以实现在任意相机位置间平滑过渡:
const camera = canvas.getCamera();
camera.createLandmark('default', {
position: [250, 250, 500],
focalPoint: [250, 250, 0],
zoom: 1,
});
button.onclick = () => {
camera.gotoLandmark('default', {
duration: 300,
easing: 'linear',
});
};
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
function cameraButton(chart) {
const node = chart.getContainer();
const button = document.createElement('button');
button.textContent = 'Reset camera to default';
node.insertBefore(button, node.childNodes[0]);
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.createLandmark('default', {
position: [250, 250, 500],
focalPoint: [250, 250, 0],
zoom: 1,
});
button.onclick = () => {
camera.gotoLandmark('default', {
duration: 300,
easing: 'linear',
});
};
}
// 添加图例
function legendColor(chart) {
// 创建 Legend 并且挂在图例
const node = chart.getContainer();
const legend = document.createElement('div');
legend.style.display = 'flex';
node.insertBefore(legend, node.childNodes[0]);
// 创建并挂载 Items
const { color: scale } = chart.getScale();
const { domain } = scale.getOptions();
const items = domain.map((value) => {
const item = document.createElement('div');
const color = scale.map(value);
item.style.marginLeft = '1em';
item.innerHTML = `
<span style="
background-color:${color};
display:inline-block;
width:10px;
height:10px;"
></span>
<span>${value}</span>
`;
return item;
});
items.forEach((d) => legend.append(d));
// 监听事件
const selectedValues = [...domain];
const options = chart.options();
for (let i = 0; i < items.length; i++) {
const item = items[i];
const value = domain[i];
item.style.cursor = 'pointer';
item.onclick = () => {
const index = selectedValues.indexOf(value);
if (index !== -1) {
selectedValues.splice(index, 1);
item.style.opacity = 0.5;
} else {
selectedValues.push(value);
item.style.opacity = 1;
}
changeColor(selectedValues);
};
}
// 重新渲染视图
function changeColor(value) {
const { transform = [] } = options;
const newTransform = [{ type: 'filter', color: { value } }, ...transform];
chart.options({
...options,
transform: newTransform, // 指定新的 transform
scale: { color: { domain } },
});
chart.render(); // 重新渲染图表
}
}
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// 初始化图表实例
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart.options({
type: 'point3D',
data: {
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
},
encode: { x: 'Horsepower', y: 'Miles_per_Gallon', z: 'Weight_in_lbs', color: 'Origin' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
chart.render().then(() => {
legendColor(chart);
cameraButton(chart);
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});