surface3D
主要用于绘制 3D 曲面图。
开始使用
首先需要使用 @antv/g-webgl 作为渲染器并注册以下两个插件:
- g-plugin-3d 提供 3D 场景下的几何、材质和光照
- g-plugin-control 提供 3D 场景下的相机交互
然后设置 z 通道、scale 和 z 坐标轴。无需在场景中添加光源。
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// 初始化图表实例
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
// We set the width/height to 100;
const size = 100;
const points = [];
for (let i = 0; i <= 2 * size; ++i) {
const theta = (Math.PI * (i - size)) / size;
for (let j = 0; j <= 2 * size; ++j) {
var phi = (Math.PI * (j - size)) / size;
const x = (10.0 + Math.cos(theta)) * Math.cos(phi);
const y = (10.0 + Math.cos(theta)) * Math.sin(phi);
points.push({
x: i,
y: j,
z: Math.sin(theta) * x * y,
});
}
}
chart.options({
type: 'surface3D',
data: points,
encode: { x: 'x', y: 'y', z: 'z' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 1 },
y: { gridLineWidth: 1, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 1 },
},
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 2000, 45, 500 / 500);
camera.rotate(30, 30, 0);
camera.dolly(60);
camera.setType(CameraType.ORBITING);
});
更多的案例,可以查看图表示例页面。