line3D
Primarily used for drawing 3D line charts.
Getting Started
First, you need to use @antv/g-webgl as the renderer and register the following two plugins:
- g-plugin-3d provides geometry, materials, and lighting in 3D scenes
- g-plugin-control provides camera interaction in 3D scenes
Then set up the z channel, scale, and z-axis. There’s no need to add light sources to the scene.
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// Initialize chart instance
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
const pointCount = 31;
let r;
const data = [];
for (let i = 0; i < pointCount; i++) {
r = 10 * Math.cos(i / 10);
data.push({
x: r * Math.cos(i),
y: r * Math.sin(i),
z: i,
});
}
chart.options({
type: 'line3D',
data: data,
encode: { x: 'x', y: 'y', z: 'z', size: 4 },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
});
For more examples, you can check the Chart Examples page.