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point3D

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Primarily used for drawing 3D scatter plots, utilizing point granularity to analyze data distribution.

Getting Started

First, you need to use @antv/g-webgl as the renderer and register the following two plugins:

  • g-plugin-3d provides geometry, materials, and lighting for 3D scenes
  • g-plugin-control provides camera interactions for 3D scenes

Then set the z channel, scale, and z-axis, and finally add light sources to the scene.

import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// Initialize chart instance
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart
.point3D()
.data({
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
})
.encode('x', 'Horsepower')
.encode('y', 'Miles_per_Gallon')
.encode('z', 'Weight_in_lbs')
.encode('color', 'Cylinders')
.encode('shape', 'cube')
.coordinate({ type: 'cartesian3D' })
.scale('x', { nice: true })
.scale('y', { nice: true })
.scale('z', { nice: true })
.legend(false)
.axis('x', { gridLineWidth: 2 })
.axis('y', { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 })
.axis('z', { gridLineWidth: 2 });
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});

For more examples, you can visit the Examples page.

Options

Currently, point3D has the following built-in shape graphics, including 3D and 2D:

ShapeDescriptionExample
cubeDraw cube
sphereDraw sphere
hollowDraw hollow circle
hollowDiamondDraw hollow diamond
hollowHexagonDraw hollow hexagon
hollowSquareDraw hollow square
hollowTriangleDownDraw hollow downward triangle
hollowTriangleDraw hollow triangle
hollowBowtieDraw hollow bowtie
pointDraw circle
plusDraw plus sign
diamondDraw diamond
squareDraw square
triangleDraw triangle
triangleDownDraw downward triangle
hexagonDraw hexagon
crossDraw cross symbol
bowtieDraw bowtie
hyphenDraw hyphen
lineDraw vertical line
tickDraw tick

Using sphere shape effect as shown below:

import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// Initialize chart instance
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart
.point3D()
.data({
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
})
.encode('x', 'Horsepower')
.encode('y', 'Miles_per_Gallon')
.encode('z', 'Weight_in_lbs')
.encode('color', 'Cylinders')
.encode('shape', 'sphere')
.coordinate({ type: 'cartesian3D' })
.scale('x', { nice: true })
.scale('y', { nice: true })
.scale('z', { nice: true })
.legend(false)
.axis('x', { gridLineWidth: 2 })
.axis('y', { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 })
.axis('z', { gridLineWidth: 2 });
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});

When using 2D shapes, no light source is needed:

import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// Initialize chart instance
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
chart
.point3D()
.data({
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
})
.encode('x', 'Horsepower')
.encode('y', 'Miles_per_Gallon')
.encode('z', 'Weight_in_lbs')
.encode('color', 'Cylinders')
.encode('shape', 'triangle')
.coordinate({ type: 'cartesian3D' })
.scale('x', { nice: true })
.scale('y', { nice: true })
.scale('z', { nice: true })
.legend(false)
.axis('x', { gridLineWidth: 2 })
.axis('y', { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 })
.axis('z', { gridLineWidth: 2 });
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
});

3D Shapes

PropertyDescriptionTypeDefault Value
fillFill color of the shapestring | Function<string>-
opacityOverall opacity of the shapenumber | Function<number>-
cursorMouse cursor style. Same as CSS cursor, default 'default'.string | Function<string>'default'

Other point3D shape configuration options are consistent with cube.

2D Shapes

PropertyDescriptionTypeDefault Value
fillFill color of the shapestring | Function<string>-
fillOpacityFill opacity of the shapenumber | Function<number>-
strokeStroke color of the shapestring | Function<string>-
strokeOpacityStroke opacitynumber | Function<number>-
lineWidthWidth of the shape strokenumber | Function<number>-
lineDashDashed line configuration for stroke. First value is the length of each dash segment, second value is the distance between segments. Setting lineDash to [0, 0] results in no stroke.[number,number] | Function<[number, number]>-
opacityOverall opacity of the shapenumber | Function<number>-
shadowColorShadow color of the shapestring | Function<string>-
shadowBlurGaussian blur coefficient for the shape shadownumber | Function<number>-
shadowOffsetXHorizontal distance of shadow from the shapenumber | Function<number>-
shadowOffsetYVertical distance of shadow from the shapenumber | Function<number>-
cursorMouse cursor style. Same as CSS cursor, default 'default'.string | Function<string>'default'