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G2 is built on top of AntV G for rendering, so it inherits G's rendering capabilities. Currently, it supports three major Web standards: Canvas, SVG, and WebGL, with Canvas renderer being the built-in default renderer for G2. For more renderers, see G documentation.
import { Chart } from '@antv/g2';import { Renderer as CanvasRenderer } from '@antv/g-canvas';import { Renderer as SVGRenderer } from '@antv/g-svg';import { Renderer as WebGLRenderer } from '@antv/g-webgl';const chart = new Chart({container: 'container',// Or choose WebGLRenderer, defaults to CanvasRenderer if not specified.renderer: new SVGRenderer(),});
Of course, before using them, you need to install them first using npm, yarn, or other package managers. For the overall package size of G2, only the Canvas renderer is built-in. For specific examples, refer to Renderer.
All G renderers are used with:
new Renderer({ /_ options _/ });
Let's introduce the configuration options for creating each of the three renderers.
Property | Description | Type | Default |
---|---|---|---|
enableDirtyRectangleRendering | Whether to enable "dirty rectangle" rendering | boolean | true |
enableDirtyRectangleRenderingDebug | Whether to enable "dirty rectangle" rendering debug mode | boolean | false |
Property | Description | Type | Default |
---|---|---|---|
outputSVGElementId | Whether to add id attribute when generating SVGElement | boolean | true |
Property | Description | Type | Default |
---|---|---|---|
targets | Select rendering environment and auto-downgrade in order | string[] | ['webgl2', 'webgl1'] |
When you need to replace the built-in Canvas renderer, for example, switching to SVG, you need to include a specific version of the G2 UMD file.
First, include the UMD versions of @antv/g
and @antv/g-svg
:
<script src="https://unpkg.com/@antv/g"></script><script src="https://unpkg.com/@antv/g-svg"></script>
Then include the G2 UMD version that excludes @antv/g
and @antv/g-svg
, which we call the lite version:
Find the Renderer
in the namespace window.G.SVG
and instantiate it:
const { Chart } = window.G2;const chart = new Chart({container: 'container',renderer: new window.G.SVG.Renderer(), // Pass in SVG Renderer});
The lite version is provided mainly for the following considerations:
@antv/g
and the built-in @antv/g-canvas
renderer, it's convenient to replace other renderers on demand without redundant built-in renderers@antv/g
, you can share the same core and renderer code, saving overall package size, for example:<script src="https://unpkg.com/@antv/g"></script><script src="https://unpkg.com/@antv/g-svg"></script><script src="https://unpkg.com/@antv/g6-lite"></script>