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renderer

G2 is built on top of AntV G for rendering, so it inherits G’s rendering capabilities. Currently, it supports three major Web standards: Canvas, SVG, and WebGL, with Canvas renderer being the built-in default renderer for G2. For more renderers, see G documentation.

Getting Started

import { Chart } from '@antv/g2';
import { Renderer as CanvasRenderer } from '@antv/g-canvas';
import { Renderer as SVGRenderer } from '@antv/g-svg';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';

const chart = new Chart({
  container: 'container',
  // Or choose WebGLRenderer, defaults to CanvasRenderer if not specified.
  renderer: new SVGRenderer(),
});

Of course, before using them, you need to install them first using npm, yarn, or other package managers. For the overall package size of G2, only the Canvas renderer is built-in. For specific examples, refer to Renderer.

Options

All G renderers are used with:

new Renderer({ /_ options _/ });

Let’s introduce the configuration options for creating each of the three renderers.

Canvas Renderer

Property Description Type Default
enableDirtyRectangleRendering Whether to enable “dirty rectangle” rendering boolean true
enableDirtyRectangleRenderingDebug Whether to enable “dirty rectangle” rendering debug mode boolean false

SVG Renderer

Property Description Type Default
outputSVGElementId Whether to add id attribute when generating SVGElement boolean true

WebGL Renderer

Property Description Type Default
targets Select rendering environment and auto-downgrade in order string[] ['webgl2', 'webgl1']

UMD Usage

When you need to replace the built-in Canvas renderer, for example, switching to SVG, you need to include a specific version of the G2 UMD file.

Online Example

First, include the UMD versions of @antv/g and @antv/g-svg:

<script src="https://unpkg.com/@antv/g"></script>
<script src="https://unpkg.com/@antv/g-svg"></script>

Then include the G2 UMD version that excludes @antv/g and @antv/g-svg, which we call the lite version:

<script src="https://unpkg.com/@antv/[email protected]/dist/g2-lite.min.js"></script>

Find the Renderer in the namespace window.G.SVG and instantiate it:

const { Chart } = window.G2;

const chart = new Chart({
  container: 'container',
  renderer: new window.G.SVG.Renderer(), // Pass in SVG Renderer
});

The lite version is provided mainly for the following considerations:

  • After removing @antv/g and the built-in @antv/g-canvas renderer, it’s convenient to replace other renderers on demand without redundant built-in renderers
  • When used with other packages that use @antv/g, you can share the same core and renderer code, saving overall package size, for example:
<script src="https://unpkg.com/@antv/g"></script>
<script src="https://unpkg.com/@antv/g-svg"></script>
<script src="https://unpkg.com/@antv/[email protected]/dist/g2-lite.min.js"></script>
<script src="https://unpkg.com/@antv/g6-lite"></script>
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