狄利克雷分布
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import diric from 'dirichlet';
// We set the width/height to 100;
const size = 100;
const points: { x: number; y: number; z: number }[] = [];
for (let i = 0; i < size + 1; i++) {
for (let j = 0; j < size + 1; j++) {
points.push({
x: i,
y: j,
z:
0.1 *
size *
diric(5, (5.0 * (i - size / 2)) / size) *
diric(5, (5.0 * (j - size / 2)) / size),
});
}
}
// Create a WebGL renderer.
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ThreeDPlugin());
renderer.registerPlugin(new ControlPlugin());
// Customize our own Chart with threedlib.
const Chart = extend(Runtime, { ...corelib(), ...threedlib() });
const chart = new Chart({
container: 'container',
renderer,
width: 600,
height: 600,
depth: 300, // Define the depth of chart.
});
chart.options({
type: 'surface3D',
data: points,
encode: { x: 'x', y: 'y', z: 'z' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 1 },
y: { gridLineWidth: 1, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 1 },
},
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
// Use perspective projection mode.
camera.setPerspective(0.1, 3000, 45, 600 / 600);
camera.rotate(30, 30, 0);
camera.dolly(60);
camera.setType(CameraType.ORBITING);
});