圆锥

源码
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';

// Create a WebGL renderer.
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ThreeDPlugin());
renderer.registerPlugin(new ControlPlugin());

// Customize our own Chart with threedlib.
const Chart = extend(Runtime, { ...corelib(), ...threedlib() });
const chart = new Chart({
  container: 'container',
  renderer,
  depth: 400, // Define the depth of chart.
});
const data: { x: string; z: string; y: number; color: number }[] = [];
for (let x = 0; x < 5; ++x) {
  for (let z = 0; z < 5; ++z) {
    data.push({
      x: `x-${x}`,
      z: `z-${z}`,
      y: 10 - x - z,
      color: Math.random() < 0.33 ? 0 : Math.random() < 0.67 ? 1 : 2,
    });
  }
}

chart.options({
  type: 'interval3D',
  data: {
    type: 'inline',
    value: data,
  },
  encode: { x: 'x', y: 'y', z: 'z', color: 'color', shape: 'cone' },
  coordinate: { type: 'cartesian3D' },
  scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
  legend: false,
  axis: {
    x: { gridLineWidth: 2 },
    y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
    z: { gridLineWidth: 2 },
  },
  style: { opacity: 0.7 },
});

chart.render().then(() => {
  const { canvas } = chart.getContext();
  const camera = canvas.getCamera();
  // Use perspective projection mode.
  camera.setPerspective(0.1, 5000, 45, 640 / 480);
  camera.rotate(-40, 30, 0);
  camera.dolly(70);
  camera.setType(CameraType.ORBITING);

  // Add a directional light into scene.
  const light = new DirectionalLight({
    style: {
      intensity: 2.5,
      fill: 'white',
      direction: [-1, 0, 1],
    },
  });
  canvas.appendChild(light);
});
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