Sphere
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
// Create a WebGL renderer.
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ThreeDPlugin());
renderer.registerPlugin(new ControlPlugin());
// Customize our own Chart with threedlib.
const Chart = extend(Runtime, { ...corelib(), ...threedlib() });
const chart = new Chart({
container: 'container',
renderer,
depth: 400, // Define the depth of chart.
});
chart.options({
type: 'point3D',
data: {
type: 'fetch',
value:
'https://gw.alipayobjects.com/os/bmw-prod/2c813e2d-2276-40b9-a9af-cf0a0fb7e942.csv',
},
encode: {
x: 'Horsepower',
y: 'Miles_per_Gallon',
z: 'Weight_in_lbs',
color: 'Origin',
size: 'Cylinders',
shape: 'sphere',
},
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 640 / 480);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 3,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});