Cylinder
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin, DirectionalLight } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
// Create a WebGL renderer.
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ThreeDPlugin());
renderer.registerPlugin(new ControlPlugin());
// Customize our own Chart with threedlib.
const Chart = extend(Runtime, { ...corelib(), ...threedlib() });
const chart = new Chart({
container: 'container',
renderer,
depth: 400, // Define the depth of chart.
});
const data: { x: string; z: string; y: number; color: number }[] = [];
for (let x = 0; x < 5; ++x) {
for (let z = 0; z < 5; ++z) {
data.push({
x: `x-${x}`,
z: `z-${z}`,
y: 10 - x - z,
color: Math.random() < 0.33 ? 0 : Math.random() < 0.67 ? 1 : 2,
});
}
}
chart.options({
type: 'interval3D',
data: {
type: 'inline',
value: data,
},
encode: { x: 'x', y: 'y', z: 'z', color: 'color', shape: 'cylinder' },
coordinate: { type: 'cartesian3D' },
scale: { x: { nice: true }, y: { nice: true }, z: { nice: true } },
legend: false,
axis: {
x: { gridLineWidth: 2 },
y: { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 },
z: { gridLineWidth: 2 },
},
style: { opacity: 0.7 },
});
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
// Use perspective projection mode.
camera.setPerspective(0.1, 5000, 45, 640 / 480);
camera.rotate(-40, 30, 0);
camera.dolly(70);
camera.setType(CameraType.ORBITING);
// Add a directional light into scene.
const light = new DirectionalLight({
style: {
intensity: 2.5,
fill: 'white',
direction: [-1, 0, 1],
},
});
canvas.appendChild(light);
});